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bySteffen ItterheimandAndreas Lw
Apress 2011 (527 pages) Archive Citation

Offering a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code, this book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.